Expanded Multiplayer: Experience all out, three-faction battles and now play the same side against itself with mirror play.Added water treasures to American maps and also fixed other map related issues and inconsistencies ships can now move in formations and they can sail over shallows on which ground units can also walk removed the randomness in attacks for many units, including ships ships now fire consistently Docks now have a build limit and Fishing Boats no longer take population space (but have a smaller train limit) Native civilizations can now train outlaws via the Embassy and they also have new economic techs and cards adjusted the price and age requirement for Trade Monopoly and disabled certain techs in Deathmatch mode the monument in the King of the Hill game mode cannot be captured by any Age 1 units anymore all civilizations start with a Control Flag that generates XP and increases speed of nearby units randomized Consulate allies, Revolution leaders, age up Politicians and Council members Ottomans now have access to Export and the Consulate (reworked their Mosque to Asian standards)Īdded new unique bonuses for every civilization and new starting team bonuses the European Capitol now has new Fame costing units, techs and armies, similar to the Consulate.All new units and planets: Command over 28 new underworld units as well as new Rebel and Imperial forces and heroes on 13 new planets. ![]() Don’t just control the galaxy…corrupt it! With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld. Now play the corrupt side! As Tyber Zann you’ll stop at nothing to become the most notorious criminal leader since Jabba the Hutt. Star Wars® Empire at War™: Forces of Corruption™: Then send down land forces to secure the planet below.
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